AI Insights · Timothy · October 2021
Top 5 Racing Games on Android in Central America Q3 2021
Discover the performance trends of the top 5 racing games on Android in Central America during Q3 2021, including weekly downloads, revenue, and active users.
Throughout Q3 2021, the top 5 racing games on the Android platform in Central America showed varied performance trends in downloads, revenue, and active user metrics. Below is a detailed look at how each game fared during this period.
Bridge Race from Supersonic Studios LTD experienced fluctuating weekly downloads, starting at approximately 375K at the end of June and dropping to around 125K by the end of September. Weekly revenue was relatively stable, peaking at $116 in late June and ending at $83 in the final week of September. Active users saw a decline from over 1M in June to about 609K by the end of the quarter.
Race Master 3D - Car Racing by SayGames Ltd had a significant rise in weekly downloads, starting at 4K in early August and peaking at 182K in early September before declining to about 91K by the end of the month. Active users increased from approximately 3.5K in early August to a high of 435K in mid-September, before dropping to 329K by the end of September. Revenue was minimal, with a peak of $56 in the third week of September.
Real Bike Racing from Italic Games showed a downward trend in weekly downloads, starting at 111K in late June and declining to about 58K by the end of September. Revenue saw fluctuations, with notable peaks such as $102 in mid-July and $142 in early September. Active users decreased from 314K in late June to around 184K by the end of September.
Beach Buggy Racing by Vector Unit maintained relatively stable weekly downloads, hovering around 70K throughout the quarter. Revenue remained consistent, with weekly figures around $400-$500, peaking at $573 in late August. Active users were also stable, averaging around 520K throughout the quarter, with minor fluctuations.
aquapark.io from VOODOO saw varied weekly downloads, starting at 78K in late June, peaking at 87K in early August, and ending at 64K by the end of September. Revenue was minimal, with a peak of $9 in early August. Active users showed a significant increase from 488K in late June to a high of 560K in early August, before dropping to about 493K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.